発表業績

論文誌

 

2016年

  1. 江間有沙, 秋谷直矩, 大澤博隆, 服部宏充, 大家慎也, 市瀬龍太郎, 神崎宣次, 久木田水生, 西條玲奈, 大谷卓史, 宮野公樹 & 八代嘉美, 育児・運転・防災活動,どこまで機械 に任せるか-多様なステイクホルダーへのアンケート調査. 情報管理, vol. 59, no. 5, pp.1–9. 2016.
  2. 大澤博隆, 栢野航, 遠藤航, 三浦友博, 丹波正登, 守谷友里, 結城明 & 長野正, 機能説明エージェントの実世界拡張トリガによる機能説明改善. 情報処理学会論文誌, vol. 57, no. 4, pp.1128–1136. 2016.
  3. 大澤博隆, 相互取引における報酬遅延がもたらすエージェントの内部状態の複雑化. 人工知能学会論文誌, vol. 11, no. 1, p.accepted. 2016.
  4. 鳥海不二夫, 稲葉通将, 大澤博隆, 片上大輔, 篠田孝祐 & 松原仁, ゲームプログラミング大会を用いた集合知的ゲーム AI 開発手法-人狼知能大会の開催と参加エージェントの分析-. 日本デジタルゲーム学会論文誌, vol. 9, no. 1, p.accepted. 2016.
  5. Ema, A., Hattori, H., Osawa, H. & Akiya, N., Future Relations between Humans and Artificial Intelligence: A Stakeholder Opinion Survey in Japan. IEEE Technology and Society Magazine, vol. 35, no. 4, pp.68–75. 2016.

2015年

  1. Wongphati, M., Osawa, H. & Imai, M., Gestures for Manually Controlling a Helping Hand Robot. International Journal of Social Robotics, vol. 7, no. 5, pp.731–742. May 2015a.
  2. Wongphati, M., Osawa, H. & Imai, M., User-defined gestures for controlling primitive motions of an end effector. Advanced robotics, vol. 29, no. 4, pp.225–238. 2015b.

2014年

  1. 大隅俊宏, 大澤博隆 & 今井倫太, ソシオン理論に基づいたクラス内の いじめと同調方略のモデル化. 電気学会論文誌C(電子・情報・システム部門誌), vol. 134, no. 4, pp.560–570. 2014.

2013年

  1. 石井健太郎, 谷口祐司, 大澤博隆, 中臺一博 & 今井倫太, 投影型遠隔コミュニケーションにおけるユーザとアバタの視点の一致. 情報処理学会論文誌, vol. 54, no. 4, pp.1413–1421. 2013.
  2. 大澤博隆, 飛田国星, 桑山裕基, 今井倫太 & 山田誠二, 二軸の振る舞いによる人間-空箱間の物集めタスクの実行. ヒューマンインタフェース学会論文誌, vol. 15, no. 1, pp.39–50. 2013.
  3. 大澤博隆 & 今井倫太, エージェントのインタラクション戦略探索のための没入型発見法. 人工知能学会論文誌, vol. 28, no. 2, pp.160–169. 2013.

2007-2012年

  1. Osawa, H., Matsuda, Y., Ohmura, R. & Imai, M., Embodiment of an agent by anthropomorphization of a common object. Web Intelligence and Agent Systems: An International Journal, vol. 10, no. 3, pp.345–358. 2012.
  2. Kawasaki, H., Ohmura, R., Osawa, H. & Imai, M., A Model for Addition of User Information to Sensor Data Obtained from Living Environment. Cybernetics and Systems, vol. 41, no. 3, pp.194–215. May 2010.
  3. 松田祐児, 大澤博隆, 大村廉 & 今井倫太, SRTを用いた擬人化ロボットの表出要素の組合せの評価. 電子情報通信学会論文誌(A), vol. J92–A, no. 11, pp.806–817. November 2009.
  4. 大澤博隆, 野田誠人, 大村廉 & 今井倫太, 擬人化した物体からの情報提示の手法のための後付け可能な指示区画検知センサの開発. 知能と情報:日本知能情報ファジィ学会誌, vol. 21, no. 1, pp.12–23. February 2009.
  5. Osawa, H., Ohmura, R. & Imai, M., Using Attachable Humanoid Parts for Realizing Imaginary Intention and Body Image. International Journal of Social Robotics, vol. 1, no. 1, pp.109–123. November 2008.
  6. 大澤博隆, 大村廉 & 今井倫太, 直接擬人化手法を用いた機器からの情報提示の評価. ヒューマンインタフェース学会論文誌, vol. 10, no. 3, pp.305–314. August 2008.
  7. Osawa, H., Mukai, J. & Imai, M., Anthropomorphization Framework for Human-Object Communication. Journal of Advanced Computational Intelligence and Intelligent Informatics, vol. 11, no. 8, pp.1007–1014. October 2007.

国際会議 (Presentation / Reviewed)

 

2016年

  1. Nakamura, N., Inaba, M., Takahashi, K., Toriumi, F., Osawa, H., Katagami, D. & Shinoda, K., Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives. In IEEE SSCI. p. accepted. 2016.
  2. Nakayama, T., Osawa, H., Okushima, S. & Aki, H., Effect of Information Presentations on Consumer Emotions to Induce Power Saving Actions. In IEEE International Smart Cities Conference. pp. 821–826. 2016.
  3. Toriumi, F., Osawa, H., Inaba, M., Katagami, D., Shinoda, K. & Matsubara, H., AI Wolf Contest - Development of Game AI using Collective Intelligence -. In Computer Games Workshop at IJCAI 2016. 2016.

2015年

  1. Osawa, H., Kayano, W., Miura, T. & Endo, W., Transitional Explainer: Instruct Functions in the Real World and Onscreen in Multi-Function Printer. In International Conference on Human-Agent Interaction. ACM, pp. 11–18. October 2015.
  2. Hasegawa, R., Harada, E.T., Kayano, W. & Osawa, H., Animacy Perception of agents: Their effects on users behavior and their variability between age groups. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 106–111. 2015.
  3. Osawa, H., Solving Hanabi : Estimating Hands by Opponent’s Actions in Cooperative Game with Incomplete Information. In AAAI workshop: Computer Poker and Imperfect Information. pp. 37–43. 2015.
  4. Watanabe, Y., Okada, Y., Osawa, H. & Sugaya, M., Digital Play Therapy for Children With Developmental Disorders. In 17th International Conference on Human-Computer Interaction. pp. 698–708. 2015.

2014年

  1. Osawa, H. & Kayano, W., Attachable robotic arm for anthropomorphized explanation by pointing. In Signal and Information Processing Association Annual Summit and Conference (APSIPA), 2014 Asia-Pacific. IEEE, pp. 1269–1272. December 2014.
  2. Osawa, H., Emotional cyborg: complementing emotional labor with human-agent interaction technology. In Proceedings of the second international conference on Human-agent interaction – HAI ’14. New York, New York, USA: ACM Press, pp. 51–57. October 2014a.
  3. Katagami, D., Takaku, S., Inaba, M., Osawa, H., Shinoda, K., Nishino, J. & Toriumi, F., Investigation of the effects of nonverbal information on werewolf. In 2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE). IEEE, pp. 982–987. July 2014.
  4. Osawa, H., Intelligence Arms Race: Delayed Reward Increases Complexity of Agent Strategies. In International Conference on Autonomous Agents and Multiagent Systems. pp. 789–796. May 2014b.
  5. Osawa, H., Sustainable Relationship with a Product using Anthropomorphization Influence of Anthropomorphization. In Human-Agent Interaction Design and Models workshop at AAMAS. p. ID. 20. May 2014c.

2013年

  1. Osawa, H. & Imai, M., Evolution of Mutual Trust Protocol in Human-based Multi-Agent Simulation. In 12th European Conference on Artificial Life. pp. 692–697. September 2013a.
  2. Ishii, K., Taniguchi, Y., Osawa, H., Nakadai, K. & Imai, M., Merging Viewpoints of User and Avatar in Automatic Control of Avatar-Mediated Communication. In The 1st International Conference on Human-Agent Interaction. p. I-2-3. August 2013a.
  3. Kanai, Y., Mahisorn, W., Osawa, H. & Imai, M., Colony agent : Tactile feedback device that evokes a unified feeling with the agent. In The 1st International Conference on Human-Agent Interaction. p. I-2-4. August 2013a.
  4. Kanai, Y., Osawa, H. & Imai, M., BReA : Potentials in Combining Reality and Virtual Communications with Blended Reality Agent. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 605–609. August 2013a.
  5. Osawa, H. & Imai, M., Enhancing Empathy toward an Agent by Immersive Learning. In The 1st International Conference on Human-Agent Interaction. p. III-2-2. August 2013b.
  6. Osumi, T., Osawa, H. & Imai, M., Proposal for an agent model which has imagined human Socion theory. In The 1st International Conference on Human-Agent Interaction. p. III-3-4. August 2013.
  7. Ogata, M., Sugiura, Y., Osawa, H. & Imai, M., FlashTouch : Data Communication through Touchscreens. In Annual conference on Human Factors in Computing Systems (CHI). pp. 2321–2324. May 2013.
  8. Osawa, H. & Imai, M., Morphing Agency: Deconstruction of an Agent with Transformative Agential Triggers. In International Conference Extended Abstracts on Human Factors in Computing Systems. pp. 2237–2246. May 2013c.
  9. Ishii, K., Taniguchi, Y., Osawa, H., Nakadai, K. & Imai, M., Merging Viewpoints of User and Avatar in Automatic Control of Avatar-Mediated Communication. In The 1st International Conference on Human-Agent Interaction. p. I–2–3. 2013b.
  10. Kanai, Y., Mahisorn, W., Osawa, H. & Imai, M., Colony agent : Tactile feedback device that evokes a unified feeling with the agent. In The 1st International Conference on Human-Agent Interaction. p. I–2–4. 2013b.
  11. Kanai, Y., Osawa, H. & Imai, M., BReA : Potentials in Combining Reality and Virtual Communications with Blended Reality Agent. In IEEE International Symposium on Robot and Human Interactive Communication. pp. 605–609. 2013b.

2005-2012年

  1. Ogata, M., Sugiura, Y., Osawa, H. & Imai, M., iRing: intelligent ring using infrared reflection. In Annual ACM Symposium on User Interface Software and Technology (UIST). pp. 131–136. October 2012a.
  2. Osawa, H., Voisin, T. & Imai, M., Partially Disembodied Robot : Social Interactions with a Robot’s Virtual Body. In International Conference on Social Robotics. pp. 438–447. October 2012.
  3. Osawa, H., Tobita, K., Kuwayama, Y., Imai, M. & Yamada, S., Behavioral Turing Test using Two-axis Actuators. In International Symposium in Robot and Human Interactive Communication (RO-MAN). pp. 328–333. September 2012.
  4. Wongphati, M., Matsuda, Y., Osawa, H. & Imai, M., Where do you want to use a robotic arm ? And what do you want from the robot ? In International Symposium on Robot and Human Interactive Communication (RO-MAN). pp. 322–327. September 2012.
  5. Ogata, M., Sugiura, Y., Osawa, H. & Imai, M., Pygmy : A Ring-shaped Robotic Device that Promotes the Presence of an Agent on Human Hand. In Asia Pacific Conference on Computer Human Interaction. HCD Organization/ACM, pp. 85–92. August 2012b.
  6. Wongphati, M., Kanai, Y., Osawa, H. & Imai, M., Give me a hand – How Users Ask a Robotic Arm for Help with Gestures. In International Conference on Cyber Technology in Automation, Control, and Intelligent Systems. IEEE, pp. 64–68. June 2012.
  7. Kashiwabara, T., Osawa, H., Shinozawa, K. & Imai, M., TEROOS: a wearable avatar to enhance joint activities. In Annual conference on Human Factors in Computing Systems (CHI). ACM, pp. 2001–2004. May 2012.
  8. Osawa, H. & Imai, M., Possessed Robot : How to Find Original Nonverbal Communication Style in Human-Robot Interaction. In International Conference on Agents and Artificial Intelligence (ICAART). INSTICC, pp. 632–641. February 2012.

2011年

  1. Wongphati, M., Osawa, H. & Imai, M., 3D Low-profile Evaluation System ( LES ) An Unobtrusive Measurement Tool for HRI. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 162–167. July 2011.
  2. Osawa, H., Orszulak, J., Godfrey, K.M. & Coughlin, J., Maintaining Learning Motivation of Older People by Combining Household Appliance with a Communication Robot. In International Conference on Intelligent Robots and Systems (IROS). IEEE/RSJ, pp. 5310–5316. September 2010.
  3. Osawa, H., Orszulak, J., Godfrey, K.M., Imai, M. & Coughlin, J.F., Improving Voice Interaction for Older People Using an Attachable Gesture Robot. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 179–184. September 2010.
  4. Chaussin, A., Osawa, H., Ohmura, R. & Imai, M., Mundus Traducere : Interpretation of Natural Language using a Semantic Sensor Network. In Workshop on Advanced Robotics and its Social Inpacts. IEEE, pp. 104–108. November 2009a.
  5. Kawasaki, H., Ohmura, R., Osawa, H. & Imai, M., A Model for Addition of User Information to Sensor Data Obtained from Living Environment. In International Workshop on Context-Awareness for Self-Managing Systems. New York, New York, USA: ACM, pp. 9–17. May 2009a.
  6. Osawa, H., Matsuda, Y., Ohmura, R. & Imai, M., Variable Body Image – Evaluation Framework of Robot’s Appearance using Movable Human-like Parts. In AAAI 2009 Spring Symposium. AAAI, pp. 33–40. March 2009.
  7. Kawasaki, H., Ohmura, R., Osawa, H. & Imai, M., An Individual Data Extraction Model for Objects Used by a Number of People. In International Symposium on Wireless and Pervasive Computing. IEEE, pp. 98–102. February 2009b.
  8. Chaussin, A., Osawa, H., Ohmura, R. & Imai, M., Mundus Traducere : Interpretation of Natural Language using a Semantic Sensor Network. In Workshop on Advanced Robotics and its Social Inpacts. IEEE, pp. 104–108. 2009b.
  9. Osawa, H., Ohmura, R. & Imai, M., Embodiment of an Agent by Anthropomorphization of a Common Object. In International Conference on Web Intelligence and Intelligent Agent Technology (IAT). IEEE/WIC/ACM, pp. 484–490. December 2008.
  10. Osawa, H. & Imai, M., Towards Anthropomorphized Spaces: Human Responses to Anthropomorphization of a Space using Attached Body Parts. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 148–153. August 2008.
  11. Osawa, H., Mukai, J. & Imai, M., “Display Robot” – Interaction between Humans and Anthropomorphized Objects. In International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, pp. 451–456. August 2007.
  12. Osawa, H., Mukai, J. & Imai, M., Acquisition of Body Image by Anthropomorphization Framework. In Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on advanced intelligent Systems. pp. 1460–1465. September 2006a.
  13. Osawa, H., Mukai, J. & Imai, M., Anthropomorphization of an Object by Displaying Robot. In International Symposium on Robot and Human Interactive Communication (RO-MAN). Ieee, pp. 763–768. September 2006b.
  14. Osawa, H., Mukai, J. & Imai, M., Acquisition of Body Image by Anthropomorphization Framework. In Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on advanced intelligent Systems. pp. 1460–1465. 2006c.
  15. Imai, M., Osawa, H. & Narumi, M., Designing Human-Robot Interaction via Physical World Objects. In Workshop on Advanced Robotics and Its Social Impacts. IEEE, pp. 155–159. June 2005a.
  16. Imai, M., Osawa, H. & Narumi, M., Designing Human-Robot Interaction via Physical World Objects. In Workshop on Advanced Robotics and Its Social Impacts. IEEE, pp. 155–159. 2005b.

国際会議(Poster / Reviewed)

2017年

  1. Osawa, H., Ema, A., Hattori, H., Akiya, N., Kanzaki, N., Kubo, A., Koyama, T. & Ichise, R., What is Real Risk and Benefit on Work with Robots? From the Analysis of a Robot Hotel. In Late breaking reports on ACM HRI. pp. 241–242. 2017.
  2. Hirotaka Osawa and Daisuke Nakahara. 2017. Dear My Hand: Enhancement of Physical Exercise by Body Part Anthropomorphization. In Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction – HRI ’17, 243–244. https://doi.org/10.1145/3029798.3038302
  3.  Arisa Ema, Hirotaka Osawa, Hiromitsu Hattori, Naonori Akiya, Nobutsugu Kanzaki, Ryutaro Ichise, Minao Kukita, Takushi Otani, Akinori Kubo, Kazunori Komatani, Reina Saij, Mikihito Tanaka, Koziro Honda, Naoki Miyano, Yoshimi Yashiro, and Go Yoshizawa. 2017. Breaking Down Silos: Involving Various Researchers for Driving HCI Research. In CHI ’17 Extended Abstracts on Human Factors in Computing Systems (alt.chi), 837–847.

2016年

  1. Kudo, Y., Kayano, W., Sato, T. & Osawa, H., User Generated Agent: Designable Book Recommendation Robot Programmed by Children. In Proceedings of the Fourth International Conference on Human Agent Interaction – HAI ’16. New York, New York, USA: ACM Press, pp. 67–70. October 2016.
  2. Goto, T. & Osawa, H., Evaluation of a Substitution Device for Emotional Labor by using Task-Processing Time and Cognitive Load. In International Conference on Human-Agent Interaction. p. accepted. 2016.
  3. Qiu, S., Aisyah, S., Osawa, H., Rauterberg, M. & Hu, J., Model –
    Driven Gaze Simulation for the Blind Person in Face – to – Face
    Communication. In International Conference on Human-Agent Interaction.
    p. accepted. October 2016.
  4. Qiu, S., Osawa, H., Rauterberg, M. & Hu, J., E-Gaze Glasses : Simulating Natural Gazes for Blind People. In International Conference on Tangible and Embedded Interface. pp. 563–569. 2016.

2015年

  1. Nakayama, T., Osawa, H. & Okushima, S., An Anthropomorphic Approach to Presenting Information on Demand Response Reflecting Household’s Environmental Moral. In International Conference on Human-Agent Interaction. ACM, pp. 329–332. October 2015.
  2. Ema, A., Osawa, H., Hattori, H. & Akiya, N., Ethics and Social Responsibility: Case Study of a Journal Cover Design Under Fire. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems – CHI EA ’15. New York, New York, USA: ACM Press, pp. 935–940. April 2015a.
  3. Ema, A., Osawa, H., Hattori, H. & Akiya, N., Ethics and Social Responsibility: Case Study of a Journal Cover Design Under Fire. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems – CHI EA ’15. New York, New York, USA: ACM Press, pp. 935–940. 2015b.
  4. Qiu, S., Osawa, H., Hu, J. & Rauterberg, M., E-Gaze: Create Gaze Communication for People with Visual Disability. In International Conference on Human-Agent Interaction. pp. 199–202. 2015.

2014年

  1. Kobayashi, Y., Osawa, H., Inaba, M., Shinoda, K., Toriumi, F. & Katagami, D., Development of werewolf match system for human players mediated with lifelike agents. In Proceedings of the second international conference on Human-agent interaction – HAI ’14. New York, New York, USA: ACM Press, pp. 205–207. October 2014.
  2. Watanabe, Y., Okada, Y., Osawa, H. & Sugaya, M., Digital play therapy for children with learning disabilities. In Proceedings of the second international conference on Human-agent interaction – HAI ’14. New York, New York, USA: ACM Press, pp. 185–188. October 2014.

2013年

  1. Osawa, H., Agentphobia and Emotional Labor : How Human-Agent Interaction Contributes to the Preservation of our Humanity. In The 1st International Conference on Human-Agent Interaction. p. II-p1. August 2013.
  2. Kanai, Y., Osawa, H. & Imai, Mi., Interaction with an agent in blended reality. In International Conference on Human-Robot Interaction. pp. 153–154. March 2013a.
  3. Kanai, Y., Osawa, H. & Imai, Mi., Interaction with an agent in blended reality. In International Conference on Human-Robot Interaction. pp. 153–154. 2013b.

2006-2012年

  1. Voisin, T., Osawa, H. & Imai, M., Between Real-World and Virtual Agents : the Disembodied Robot. In International conference on Human-robot interaction. ACM, pp. 281–282. March 2011.
  2. Osawa, H., Ohmura, R. & Imai, M., Self Introducing Poster using Attachable Humanoid Parts. In International Conference on Human-Robot Interaction. New York, New York, USA: ACM/IEEE, pp. 327–328. March 2009.
  3. Osawa, H., Mukai, J. & Imai, M., Acquisition of Subjective Representation Using Body Parts by an Object. In International Conference of the Cognitive Science. pp. 173–174. July 2006.

International Conference (Video / Reviewed)

  1. Hirotaka Osawa, Jarrod Orszulak, Kathryn M Godfrey, Joseph F Coughlin, Who Explains It ? Avoiding the Feeling of Third-Person Helpers in Auditory Instruction for Older People, International conference on Human-robot interaction, p. 4503, 2011/3.
  2. Masato Noda, Toshihiro Osumi, Kenta Fujimoto, Hirotaka Osawa, Michita Imai, Kazuhiko Shinozawa, Blog Robot : A New Style for Accessing Location-Based Contents, International Conference on Human-Robot Interaction, p. 203, 2009/3.
  3. Hirotaka Osawa, Ren Ohmura, Michita Imai, Anthropomorphization Method using Attachable Humanoid Parts, International Conference on Human-Robot Interaction, p. 207, 2009/3.

International Conference (Demonstration / Reviewed)

  1. Masayasu Ogata, Yuta Sugiura, Hirotaka Osawa, Michita Imai, Pygmy: A Ring-like Anthropomorphic Device that Animates the Human Hand, Interactivity in Annual conference on Human Factors in Computing Systems, pp. 1003–1006, 2012/5.
  2. Hirotaka Osawa, Kentaro Ishii, Toshihiro Osumi, Ren Ohmura, Michita Imai, Anthropomorphization of a Space with Implemented Human-like Features, Emerging Technologies on SIGGRAPH 2009, 2009/8.

国内会議 

2017年

  1. 豊野拓也&大澤博隆, 人狼ゲームを演じるロボットエージェントシステムの作成. In 人工知能学会全国大会. 1L2-3. 2017.
  2. 佐藤拓也, 工藤佑介 &大澤博隆, 児童がデザインする図書館ロボットにおけるフィードバック手法の開発, In 人工知能学会全国大会. 3N2-5in1. 2017.
  3. 後藤豪臣, 汪博豪&大澤博隆, 視線によるコミュニケーションを支援するウェアラブルデバイスの開発と評価. In 人工知能学会全国大会.2E2-2in2, 2017.
  4. 米津壮二&大澤博隆, テレプレゼンスロボットにおける同調動作の効果. In 人工知能学会全国大会. 3Q1-1in1. 2017.

2016年

  1. 後藤豪臣 & 大澤博隆, 感情労働代替デバイスが与えるタスク処理時間と心理的負荷への影響. In 人工知能学会全国大会. p.
    2N5-OS-29b-4in1. 2016.
  2. 梶原健吾, 鳥海不二夫, 稲葉通将, 大澤博隆, 片上大輔, 篠田孝祐, 松原仁 & 狩野芳伸, 人狼知能大会における統計分析とSVMを用いた人狼推定を行うエージェントの設計. In 人工知能学会全国大会. p. 2F4-1. 2016.
  3. 大澤博隆 & 佐藤健, 3者間人狼における戦略の検討. In 人工知能学会全国大会. p. 2F4-3. 2016.
  4. 工藤佑介, 栢野航 & 大澤博隆, User Generated Agent:児童がデザインできる図書紹介ロボット. In インタラクション2016. p. C48. 2016.
  5. 鳥海不二夫 & 大澤博隆, AI達は物語を生み出すか. In 人工知能学会全国大会2. p. 2F4-5. 2016.
  6. 大澤博隆 & 佐藤健, 3者間人狼における戦略の検討. In 人工知能学会全国大会. 2016.

Journal (not reviewed)

1. Hirotaka Osawa, Seiji Yamada, Social Modification using Implementation of Partial Agency toward Objects, Artificial Life and Robotics, vol. 16, no. 1, pp. 78–81, 2011.

Editor

  1. William Dutton, Neil Jacobstein, Elizabeth F. Churchill, 飯田弘之, 前野隆司, 紺野登, 武部恭枝, Paul Saffo, Alan Kay, Catherine Malabou, 特別企画「シンギュラリティの時代:人を超えゆく知性とともに」, 人工知能学会誌, vol. 28, 大澤博隆, Ed. pp. 449–452, 2013.

Invited Talk

  • Hirotaka Osawa, Kentaro Ishii, Seiji Yamada, Michita Imai, A Grounding Cyber Information in the Physical World with Attachable Social Cues, The 1st International Workshop on Cyber-Physical Systems, Networks, and Applications, Vol.1, pp.41-47, 2011
  • 擬人化表現を利用した人間の認知能力補助システムの開発 (大澤博隆)玉川大学研究所若手の会第70回談話会, 2011.8
  • 境界が曖昧なロボット-動的な関係性の中に出現するロボット-(大澤博隆、上林壮一郎)NPO法人 東京自由大学, 2009.7
  • アートワーク コンテキストデザインワークショップ「スキマロボット」(大澤博隆、上林壮一郎) NPO法人 東京自由大学, 2008.10

News

    Web-news

 

放映

  • Machine Impossible, National Geographic Channel, 2016
  • ディスプレイロボット , 世の中進歩堂, BS Japan, March, 2009
  • 未来の家電 , スッキリ!!, 日本テレビ, March, 2009
  • 家電が自己紹介?! , ワールドビジネスサテライト, TV Tokyo, December, 2008

著書

  1. 大澤博隆, AIは人を救済できるか. In AIと人類は共存できるか? 人工知能SFアンソロジー. 早川書房, p. 430. 2016.
  2. 鳥海不二夫, 片上大輔, 大澤博隆, 稲葉通将, 篠田孝祐 & 狩野芳伸, 人狼知能 だます・見破る・説得する人工知能, 森北出版. 2016.
  3. Osawa, H. & Imai, M., Embodiment of an Agent using Anthropomorphization of an Object. In Z.-U.-H. Usmani, ed. Web Intelligence and Intelligent Agents. InTech, pp. 155–172. 2010a.
  4. Osawa, H. & Imai, M., Interaction between a Human and an Anthropomorphized Object D. Chugo, ed., InTech. 2010b.
  5. 今井倫太 & 大澤博隆, 家具・家電・日用品をエージェント化する. In 山田誠二, ed. 人とロボットの<間>をデザインする. 東京電機大学出版局, pp. 147–171. 2007.

解説記事

  1. Osawa, H., Human-Agent Interaction: Designing Artificial Intelligence System for Human. Chinese Journal of Design : zhuangshi, vol. 11, pp.12–19. 2016.
  2. 大澤博隆, 2015年表紙更新にあたって ─前年の「表紙問題」のまとめとこれから─. 人工知能学会誌, vol. 30, no. 1, pp.2–6. January 2015.
  3. 片上大輔, 鳥海不二夫, 大澤博隆, 稲葉通将, 篠田孝祐 & 松原仁, 人狼知能プロジェクト. 人工知能学会誌, vol. 30, no. 1, pp.65–73. 2015.
  4. 大澤博隆, 物体を擬人化するロボット. ロボコンマガジン, vol. 93, pp.102–105. May 2014a.
  5. 大澤博隆, 人工知能はどのように擬人化されるべきなのか?:人の擬人化傾向に関わる知見と応用. 人工知能学会誌, vol. 29, no. 2, pp.182–189. 2014b.
  6. 大澤博隆, ヒューマンエージェントインタラクションの研究動向. 人工知能学会誌, vol. 28, no. 3, pp.405–411. 2013a.
  7. 大澤博隆, ヒューマンエージェントインタラクションから見る人工物・人工システムのエージェンシー. 日本ロボット学会誌, vol. 31, no. 9, pp.40–45. 2013b.

Using Agency in Engineering Field